lights
Blue Lights (blauw)
blauw)Blue lights are the primary emergency lighting on your vehicle. They are toggled with NUMPAD 7 by default.
How It Works
The blauw property in your vehicle config contains an array of extra IDs that should activate when blue lights are turned on. When you toggle blue lights:
All extras listed in
blauware toggled on/off simultaneously.The state is synchronized to all nearby players.
The native GTA siren effect (
SetVehicleSiren) is activated to trigger any built-in lighting.
Blue Lights as Master Switch
Blue lights act as a master switch for sound features:
Turning off blue lights will automatically:
Stop the active siren
Stop the dual siren
Starting a siren will automatically:
Turn on blue lights if they aren't already on
This prevents scenarios where a siren is playing without any visible lights.
Empty Blue Lights Config
If you set blauw = {} (an empty array), the control panel will still track the blue lights state internally. This is useful for vehicles that only use GTA's native siren lighting (the SetVehicleSiren native) without custom extras.
Steady Blue / Cruise Lights (steadyBlue)
steadyBlue)Cruise lights are a low-profile lighting mode — typically used when driving to a call without full emergency response. Toggled with NUMPAD 9.
These are independent from blue lights and can be on simultaneously or separately.
Steady White / Work Lights (steadyWhite)
steadyWhite)Work lights (also called scene lights) illuminate the area around the vehicle. Toggled with NUMPAD 2.
Separate Left & Right Work Lights
New in V3 — You can now configure left and right work lights independently.
In addition to the combined steadyWhite, you can add:
These appear as separate buttons in the UI and can be toggled independently. This is useful for vehicles where you want directional scene lighting (e.g., illuminating the road shoulder on one side).
steadyWhite
NUMPAD 2
Combined work lights
steadyWhiteLeft
NUMPAD 1
Left-side work light
steadyWhiteRight
NUMPAD 3
Right-side work light
Exclude Siren Effect
Some light types should not trigger the native GTA siren effect (which adds a rotating light glow). Use the excludeSiren array in your config to prevent this:
Any light type listed here will toggle its extras without activating the native siren state. Additionally there is a global exclude list that applies to all vehicles.

